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Final Fantasy IX Ozma Guide

Welcome! If you're reading this, then you've no doubt run into one of the hardest superbosses in video game history: Ozma. This whirling bouncyball packs quite a punch for something so inane looking. Anyway, this guide will, hopefully, aid you in your quest to defeat this spawn of Satan and gain a few nice items as a reward.

Table of Contents
- The Prologue: Things to do before the battle.
- The Characters: One way to set up your party to smash Ozma.
- The Enemy: Detailed information about Ozma and his spells.
- The Battle: What to expect when you enter this fight.
- Other Helpful / Interesting Info: Other things that could help.

The Prologue
First of all, you may have run into some weird creatures around the world that ask you for gems like Ore or Lapis Lazuli. In return they usually say something weird and then the battle ends, giving you some relatively large amount of AP. Hey, no problem there, right?

Well, there's something more to those little guys. If you try to fight Ozma before finding all 9 of these spirits, as they're referred to, you'll find that he's out of range of regular attacks. Now, this sounds really 
crippling, but regular attacks don't do nearly as much damage as you need to dish out in order to win.

So why find these spirits? Well, the AP is nice, for one thing. You'll need some expensive skills in order to pull this off, as well as the devil's own luck. It took me at least twenty tries to beat Ozma, and all 
the while I was praying for either a certain spell at the right time or a miss.

If you've found Ozma, then you obviously have a gold chocobo. Did you find all of the chocographs and some of the other hidden treasures as well? They'll really help you out, because you can get some really nice Equipment from them.

You'll know if you've found a spirit (or a pop quiz...damn that Ragtimer...) if the battle theme in a random encounter is replaced by a happy little merry-go-round tune. Here's where you can find those 
elusive spirits.

A brown squirrel you can find on the plains near Dali. It wants an Ore.

Running around the dark plains of Treno, it wants Ore. You might also be able to find him right outside South Gate.

Find her in the forest surrounding the Black Mage Village. She wants 2 Ore.

There's a forest right outside of Madain Sari. When you find him there, he wants 2 Ore.

There's only one forest on the landmass where the Iifa tree is, and Nymph is there. Sometimes she can also be found on the little green patches of land near the Iifa tree. She wants 3 Ore.

Travel east from Oeilvert until you find a small circular forest on the coast. Jabberwock is there and he wants an Emerald, which you get from the Nymph.

Feather Circle
Run around the chocobo tracks on the Icy Continent for a while. A long while. You'll 
eventually have to give this guy the Moonstone you got from Jabberwock.

Many players have taken a wrong turn in Gizmaluke's Grotto and ended up in a forest only to be slaughtered by a Grand Dragon. Well, that's where Garuda is. Climb out of the Grotto using the rope near the save moogle and run around that forest. Garuda wants the Lapis Lazuli you get from Feather Circle.

The 9th and final spirit to find, oddly enough it looks like a little sheep. Make sure you've found the other 8 spirits first, and then travel to Vile Island, the island in the center of the map with the giant pyramid mountain on it. There's a forest there where I found him, but BEWARE THE SHEEP! If you're not prepared they're going to destroy you with Comet. This guy wants the Diamond you got from Garuda.

After giving that little sheep guy the Diamond, you'll see a phrase along the lines of "You can attack the Round Guy now!" Wonderful. Unfortunately, this isn't like Xenogears where you weakened Deus by  destroying his parts. Nope, Ozma's still just as mean.

The Characters
It's time to prepare your characters for battle. Zidane was at level 67 for this fight, probably the absolute minimum you'd want to consider. Level 99 isn't necessary, but wouldn't hurt, obviously. Just make sure that none of your characters have levels that are a multiple of 5. There were several key abilities and pieces of Equipment that helped me win the fight, and all will be listed below.

Level: 67
HP: 5376
MP: 270
Magic Stones: 54 used out of 54

Weapon: Ultima Weapon - Disc 4, have Choco dive into the water in the exact location where the Shimmering Isle once stood.
Head: Circlet - Buyable in Daguerro in Disc 4
Arm: Power Wrist - Buyable in Disc 4
Body: Ninja Gear - Steal one from Garland, or buy them. They absorb shadow,very important.
Add-on: Rosetta Ring - Synth it in the white mage's village in disc 4 if you don't have one

Skills Equipped
Auto Haste: Cut down on Ozma's speed advantage
Auto Life: This one time reraise can really save you
HP +20%: The extra HP is a must
Insomniac: Curse can probably put you to sleep
Antibody: Curse can also poison you
Bright Eyes: Curse also causes darkness
Auto Potion: Every little bit of healing helps
Locomotion: Just in case
Clear Headed: Curse can also confuse you. This is bad.

Pertinent Abilities
Item: Seriously, just have Zidane keep using items unless he's tranced
Thievery: If you have an extra turn in there, and you've managed to get this skill to do any appreciable amount of damage, feel free to use it.
Dyne: If you get him into trance, just keep casting your best ones.

Use in Battle
Zidane, unless he's tranced or you've managed to get Thievery to do a respectable amount of damage, even with the Ultima Weapon, just doesn't hit hard enough to be useful as a damager. Instead, keep his turn ready to use Remedies or other needed items on party members. If he trances, go all out.


Level: 59
HP: 3152
MP: 319
Magic Stones: 41 used out of 41

Weapon: Tiger Racket
Head: Circlet
Arm: Power Wrist
Body: Rubber Suit
Add-on: Pumice Piece - It absorbs shadow, very important!

Skills Equipped
Auto Haste
MP +20%: Part 1 of not having to worry about MP
Half MP: Part 2 of not having to worry about MP
Loudmouth: Don't want her silenced, do ya?
Clear Headed

Pertinent Abilities
White Magic: Curaga, Full-Life, Esuna, possibly Mini
Summon: Phoenix
*The Double White trance is essential. I kid you not*

Use in Battle
Have her heal as much as possible. Don't waste MP with Holy, it's not going to get you anywhere. If you're at max health, cast Curaga anyway. If you've got double white activated and you're desperate, throw in an Esuna. Use Phoenix if you don't have the double Full-life option, and with Phoenix, there's a chance that you can get a one time auto-party-reraise like Phoenix did in FF8. There's the luck factor again.

Special Note
Have her trance bar within one hit of being activated. Double White is the single most useful ability to have for this fight.


Level: 53
HP: 4689
MP: 245
Magic Stones: 46 used out of 46

Weapon: Dragon's Hair -You can find it by using a dead pepper on Choco at a crack in a mountainside just went of Oeilvert.
Head: Grand Helm
Arm: Defense Gloves
Body: Grand Armor
Add-on: Pumice Piece - absorbs Shadow, very important

Skills Equipped
Auto Haste
HP +10%
HP +20%
MP +10%

High Tide: Just in case you want to use that tranced Jump
Bright Eyes
Clear Headed

Pertinent Abilities
Dragon's Crest

Use in Battle
Use Dragon Crest. Keep using it. If she trances, you might consider using Jump, but I never got the opportunity to do that. You see, even if Freya is Mini, Dragon Crest does the same damage. If it's not doing 9999 damage, you're in trouble. Steiner
Level: 59
HP: 5664
MP: 219
Magic Stones: 49 used out of 49

Weapon: Ragnarok - This sword is really important since it teaches you Shock. I'm pretty sure it's one of the chocograph treasures.
Head: Genji Helmet - Another chocograph treasure
Arm: Venetia Shield
Body: Demon's Mail - No, it's not the best, but it absorbs shadow, so it's very useful
Add-on : Protect Ring - You can get this in a number of places, and it aids in his magic defense.

Skills Equipped
Auto Haste
Auto Life
HP +10%
HP +20%
Bright Eyes
Auto Potion
Clear Headed

Pertinent Abilities

Use in Battle
Similar to Freya, Steiner should probably be doing Shock, unless he's Mini. In that case, his damage stinks and you should either use an item or some other beneficial command. However, you want to be using Shock as much as possible, since it should also be doing 9999 damage.

The Enemy
Ozma has several spells that can wipe you out. He has some other annoying spells that can also pretty much wipe you out. Then, to spite you, he'll cure himself. Oh yeah, can't forget his tendency to take two or three turns at once, and his speed is high enough that he can go pretty much after every single one of your party's moves. Here's a list of what he's got.

Standard Instant Death spell, works most of the time
LV5 Death
Same as Quina's, if you're level is a multiple of 5, you're dead.

MP Absorb
If Ozma somehow gets low on MP, he'll use this on someone and replenish his supply.

Star Flare
Old school (FF6, if I remember correctly) attack-all spell, does roughly 2500 damage to all. Tends to miss people sometimes, though.

Oh, he'll cast this on himself plenty of times. He heals for about 7000 a shot.

This one is just plain annoying. All your characters are, most of the time, afflicted with the Mini status. Sometimes it'll miss one person.

Remember Merton from FF6? Well, this is similar, except sometimes it heals Ozma, sometimes it hurts it. With your party's Equipment setup, it always heals you. Pray for this spell a lot.

Pray that you never see this spell. It causes every status ailment in the book unless you've guarded against it, and that includes Blind, Mini, Confuse, Poison, all your favorites. On top of that, it can do enough damage to wipe your party out in one shot. The damage seems to be somewhat random, though.

Just like Vivi's although it hurts more. Much more.

Just like Eiko's. Doesn't hurt much more. I considered it a breather when he cast it on me, cause he has so many better spells.

If he casts this, you're toast. Well, mostly. I can't figure out why it'll do 9999 to a character one time, then 800 the next, and then miss the next time.

The Battle
This battle is not fun. It is also largely based on luck and what Ozma decides to cast, just like Chaos in FF1. Keep Zidane ready to use Remedies if you can. Freya and Steiner should immediately start using their abilities that cause 9999 damage. Eiko should be knocked into trance on her first hit, so save her turn until she does so and then use your Double White command to ensure that everyone stays at full health. If party members fall during the battle then a double Full-life can save you. Use Elixirs when needed. Hey, this is the hardest battle in the game, so go all out.

You've basically got to do as much damage as fast as possible while staying on your feet. Ozma has somewhere in the neighborhood of 50,000 to 60,000 HP, which doesn't seem like a lot compared to Emerald, Ruby, Ultima, or Omega WEAPON. However, there's no Omnislash or Lionheart to save the day here. Luck is the biggest factor, and I can't stress this enough. Imagine being down to critical with your entire party and then seeing him heal you back to full with Doomsday! It's that kind of luck that you need to win, even at ridiculously high levels.

You will win the battle eventually. It might take a lot of tries, but you'll get it. As rewards, you get 1 Pumice (teaches Dagger her last summon) and 1 Dark Matter, as well as over 18,000 EXP and GP and 100 AP. Mene is quite impressed by your feat and gives you the Ozma card, the Strategy Guide key item which tells you how to get an "S" class treasure hunter rating, and finally he restores your HP/MP back to full and removes all stati from your characters.

There you go! Good luck, you're REALLY going to need it!

Other Helpful / Interesting Info
- If you have any extra Dark Matter lying around, don't hesitate to use them. They should cause 9999 damage instantly to anything, including Ozma, and that just might make the difference in the battle. Then again, you'll have to find a spare turn to use one.

- Quina, though many people dislike him/her, actually has a few useful skills if you're set on using him/her in this fight. Mighty Guard can make a significant difference in the damage you take, just like in previous FF games. Blade proved to me that this strategy does in fact work, so, Quina fans, don't lose heart! Another great skill of Quina's is Angel Snack, which uses 4 Remedies to clear your party of harmful status effects. Pretty handy for dealing with Curse, isn't it? And if you're bored enough to get Frog Drop up to a fair amount of damage, then I guess you could use that too. As for Magic Hammer, I've seen it written that you can get rid of Ozma's MP and then be done with him. Well, after 11 Magic Hammers, which ranged from knocking off 3 to 7000 MP a shot (and I wish I was kidding about the 3...), Ozma proceeded to use MP Absorb on Quina, taking all of his/her MP for himself. Then Ozma cast Meteor and that was the end of that. Bottom line on Magic Hammer: If you can get rid of all Ozma's MP, congratulations. If you get screwed by Magic Hammer's randomize function, well, sucks to be you.
- If you manage to beat Ozma before finding Hades in the final dungeon, Hades will actually acknowledge this impressive feat! In one of the most amusing video game quotes I've seen to date, Hades says: "What? You defeated Ozma? ...I've come too far to retreat now!"

Written by Mark Matarazzo
Coverted to HTML by Rey


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