Final Fantasy VI Walkthrough - Floating Continent
Use a Tent at the save point and save your game. After that, head south and
talk to Shadow. He will then join your party. Most of the enemies in this
place are weak against lightning, so equipping the Thunderblade on your
characters will be a great help.
Anyway, continue east and follow the path to the first treasure chest (the
one that has a blue orb) for a MURASAME. Continue further east and a new
path will open. The treasure chest downstairs contains a Gigantos monster.
That creature is weak to lightning. Consider putting your characters on
back row as well to reduce damage received from Gigantos. You'll get the
HARDEND for winning.
After beating the monster-in-a-box, go back up to the center area and gain
access to the transporter. You will be taken to the lower portion of the
area. From there, go down then east to the dead end. A new path will open.
Go along the newly opened path and follow it all the way east, then up to
another transporter. Next, you'll see two other transporters that you may
take. Pick the left one. From here, go down and activate the switch. The
terrain will change, opening a part of the way to your destination. After
that go back north, and step on the switch to your left at the end.
Another part of the terrain will change again. From your current position,
go down the stairs and head left. Go down both staircases to the bottom
and continue right. Follow the path all the way until you spot the next
switch. Ignore that one for now and go east again. Pick up a BERET from
the treasure chest at the end.
Head further down and and step on the transporter. You'll be taken to a
save point. Use a Tent amd save your game. After that, turn back left and
step on the switch. You'll be taken to the center of the continent. Head
down the steps, and you'll be given a chance to return to the airship.
Pick no. Go left and up towards the middle to face Atma Weapon.
Boss: Atma WeaponAtma has 24000 HP and 5000 MP. Now this battle will be easier if your battle
party members are all potent magicians. This boss casts extreme level magics
such as Flare, Meteo, Quake, and Quarter. Keep using Ice 2 on your target.
If you have Terra in your party, then have her Morph and start casting
Also, if you have the spells Osmose and Rasp, then by all means use them.
All of Atma's attacks consume huge amounts of MP, so draining that down to
almost nothing will cut off Atma's access to all of its attacks. Once that
happens, you should be able to finish this battle easily.
After some story events, you will be given 6 minutes to escape. Make your
way back to the airship. You can choose to wait for Shadow when you get
there. He should come by when you only have about 10 seconds left on the