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Final Fantasy XIII - Magic Abilities



Commando Abilities
Ruin: Deal non-elemental magic damage to target.
Cost: 1
Users: L, SN, SA, V, H, F

Ruinga: Deal non-elemental magic damage to targets within a wide radius.
Cost: 3
Users: L, SN, SA, V, H, F

Ravager Abilities
Fire: Deal fire damage to target.
Cost: 1
Users: L, SA, V, H, F

Fira: Deal fire damage to targets in range. Staggered targets take more damage.
Cost: 2
Users: L, SA, V, H, F

Firaga: Deal fire damage to targets within a wide radius.
Cost: 3
Users: SA, V, H

Blizzard: Deal ice damage to target.
Cost: 1
Users: L, SN, V, H, F

Blizzara: Deal ice damage to targets in range. Staggered targets take more damage.
Cost: 2
Users: L, SN, V, H, F

Blizzaga: Deal ice damage to targets within a wide radius.
Cost: 3
Users: SN, V, H

Thunder: Deal lightning damage to target.
Cost: 1
Users: L, SA, V, H, F

Thundara: Deal lightning damage to targets in range. Staggered targets take more damage.
Cost: 2
Users: L, SA, V, H, F

Thundaga: Deal lightning damage to targets within a wide radius.
Cost: 3
Users: L, SA, H

Water: Deal water damage to target.
Cost: 1
Users: L, SN, V, H, F

Watera: Deal water damage to targets in . Staggered targets take more damage.
Cost: 2
Users: L, SN, V, H, F

Waterga: Deal water damage to targets within a wide radius.
Cost: 3
Users: SN, H, F

Aero: Deal wind damage to target and temporarily stun it.
Cost: 1
Users: L, SN, SA, V, H, F

Aerora: Deal wind damage to targets in range, tossing them up and drawing them in.
Cost: 3
Users: L, SN, SA, V, H, F

Aeroga: Deal wind damage to targets within a wide radius, drawing them up into a tornado.
Cost: 5
Users: SA, H, F

Saboteur Abilities
Deprotect: Reduce target's physical resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F

Deprotectga: Reduce physical resistance and deal magic damage within a wide radius.
Cost: 3
Users: L, V, H

Deshell: Reduce target's magic resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F

Deshellga: Reduce magic resistance and deal magic damage within a wide radius.
Cost: 3
Users: L, V, H

Poison: Poison target and deal magic damage.
Cost: 1
Users: L, SA, V

Poisonga: Poison and deal magic damage to targets within a wide radius.
Cost: 3
Users: L, V, H

Imperil: Reduce target's elemental resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F

Imperilga: Reduce elemental resistances and and deal magic damage within a wide radius.
Cost: 3
Users: L, V, H

Slow: Reduce target's ATB gauge recharge rate and deal magic damage.
Cost: 1
Users: SN, SA, F

Slowga: Reduce ATB gauge recharge rate and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F

Fog: Disable target's spell-casting abilities and deal magic damage.
Cost: 1
Users: SN, SA, V, F

Fogga: Disable enemy spell casting and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F

Curse: Lower target's odds of interrupting actions and avoiding interruption of own.
Cost: 1
Users: SN, SA, F

Cursega: Render targets within a wide radius interruption-prone and deal magic damage.
Cost: 3
Users: SN, H, F

Pain: Disable target's physical abilities and deal magic damage.
Cost: 1
Users: SN, SA, V, F

Painga: Disable enemy physical abilities and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F

Daze: Stun target, rendering it vulnerable, and deal magic damage.
Cost: 1
Users: SN, SA, F

Dazega: Stun and deal magic damage within a wide radius.
Cost: 3
Users: SN, H, F

Dispel: Remove target's most recent status enhancement and deal magic damage.
Cost: 2
Users: SA, V, H, F

Synergist Abilities
Protect: Raise target's physical resistance.
Cost: 2
Users: L, SN, SA, H

Protectra: Significantly raise target's physical resistance for a short time.
Cost: 2
Users: V, F

Shell: Raise target's magic resistance.
Cost: 2
Users: L, SN, SA, H

Shellra: Significantly raise target's magic resistance for a short time.
Cost: 2
Users: V, F

Bravery: Raise target's Strength.
Cost: 2
Users: L, SN, SA, H

Bravera: Significantly raise target's Strength for a short time.
Cost: 2
Users: V, F

Faith: Raise target's Magic.
Cost: 2
Users: L, SN, SA, H

Faithra: Significantly raise target's Magic for a short time.
Cost: 2
Users: V, F

Haste: Accelerate target's ATB gauge recharge rate.
Cost: 2
Users: L, SN, SA, V

Vigilance: Boost target's odds of interrupting actions and avoiding interruption of own.
Cost: 2
Users: V, H, F

Veil: Raise target's status ailment resistance.
Cost: 2
Users: H, V, F

Enfire: Add fire attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H

Enfrost: Add ice attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H

Enthunder: Add lightning attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H

Enwater: Add water attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H

Barfire: Raise target's fire resistance.
Cost: 2
Users: SA, V, H

Barfrost: Raise target's ice resistance.
Cost: 2
Users: SA, V, H

Barthunder: Raise target's lightning resistance.
Cost: 2
Users: SA, V, H

Barwater: Raise target's water resistance.
Cost: 2
Users: SA, V, H

Medic Abilities
Cure: Restore target's HP.
Cost: 1
Users: L, SN, SA, V, H, F

Cura: Restore HP to targets in range.
Cost: 2
Users: L, SN, SA, V, H, F

Curasa: Restore HP to target proportional to amount of damage target has taken.
Cost: 1
Users: SN, SA, V, H

Curaja: Restore HP to target in range proportional to amount of damage each has taken.
Cost: 2
Users: V, H

Esuna: Remove target's most recently inflicted status ailment.
Cost: 2
Users: L, SN, SA, V, H, F

Raise: Revive an ally from KO.
Cost: 3
Users: L, V, H, F





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